This is a list of personal projects of mine that have been discontinued, abandoned, or have simply come to an end.
- SpringRoll (iOS, 2008) - Ruby script that ran on jailbroken iPhones that brought SummerBoard-compatible icon theme support to iPhone OS 2.x. This was flaky due to app signing and quickly became obsolete as saurik's WinterBoard became compatible with 2.x.
- Five-Column SpringBoard (iOS, 2008-2015) - Tweak for jailbroken iPhones that would add a fifth column to the home screen. My first Objective-C development project ever.
- Iconoclasm (iOS, 2008-2015) - A more pushed, evolved version of Five-Column SpringBoard allowing users to fully customize their home screen icon layouts, either through grids of arbitrary dimensions, or by placing icons freeform. Layouts were designed to be easily sharable, and I think the network effect of sharing layouts directly contributed to Iconoclasm's massive success. Iconoclasm was popular enough to single-handedly provide my income for six years.
- Single-Use Clipboard (iOS, 2010-2012) - Tweak for jailbroken iPhones that would immediately wipe your clipboard following a paste operation, great for use with password managers to prevent accidental leaking of passwords and personal information after it is used.
- Mitsuba (iOS, 2013-2015) - Single-screen app that would let you check your PASELI balance. PASELI is a virtual currency that is used by Konami's arcade games letting you buy credits or make in-game microtransactions. Its big feature was automatic refreshing based on geofences, which would allow you to refresh your balance whenever you left the arcade, and display your balance in a persistent notification in Notification Center, as this app was made prior to widgets being added in iOS 8. Originally went by the name PASELICheck, but was renamed after a request from Konami's legal department.
- telebitter (iOS, 2013-2015) - Little app I wrote that facilitated sharing iPad screenshots of 16:9 TV content. Switching to the app would automatically grab the last screenshot taken, crop it to 16:9, and bring up a Twitter share panel, making it incredibly quick when combined with multitasking gestures.
- Eos (iOS, 2015) - A neat little GIF animation maker I made, inspired by apps like GIFBrewery on the Mac and wanting something similar that could run directly on my phone and iPad.
- polyphonic room (2012-2016) - A website and Twitter account dedicated to covering the daily going-ons in the Bemani and arcade music gaming scenes, maintained by myself and with the help of friends. It became too hard to juggle maintaining the level of coverage we had while I was self-employed and a full-time day job, and my personal excitement for what Konami going on had died down significantly, so we made the decision to end our coverage in 2016.
- The SOFA principle: Start Often Finish rArely. Start Often Fuck Achievements. Start as many projects as possible to acquire as many experiences as possible. Finishing your project doesn't need to be a goal.