This is the move list for Tetsujin 28-gou on the Bandai WonderSwan. These moves are taught to you at the very start of the game, and unless you have the manual handy, you aren't going to be able to see them again. If for some reason you want to play this game, here is the movelist.
Battles in this game are played in portrait orientation, meaning that the left D-pad will be the Y pad, and the X pad is on the right. Move inputs are a sequence of simultaneous button presses on both D-pads. While playing in portrait orientation, the buttons on both these pads are numbered 1 (left), 2 (up), 3 (right), and 4 (down).
Each pair of arrows, read left to right, is the direction you much press on the left pad followed by the direction pressed on the right pad. For example, the kick input ←→ signifies that you must press Y1 (left pad left) and X3 (right pad right) simultaneously for the move to register. More powerful moves require a sequence of these simultaneous inputs, so I've separated them with a bullet.